REPUTATION
On Nations we have a reputation system that effect all the players. It here to keep track of everyone reputation punish players who are mean to other players and rewards the ones who are nice to others.
Reputation is counted in points 0 being the minimum and 100 being the maximum points you can get, the higher it is the better your reputation is.
Everyone starts at 50 points when they join the server.
Reputation is primarily changed through Reputation Modifiers. A full list of modifiers will be provided at the bottom of the page, but your rep change per hour is calculated as the sum of all active modifiers you currently have.
Modifiers are simply something that gives you +/- a certain amount of reputation per hour and decay over time.
Usually they'll get weaker the longer you've had them, decaying at a rate of 1 rep per hour, per hour.
Positive reputation modifiers will decay while offline while Negative reputation modifiers do not.
You can also directly lose rep in some scenarios, such as when killing players. The exact reputation values you lose (or gain!) depend on the reputation and armor of the player you kill.
Victim's Gear (V) Reputation (>) | Low Reputation (0-30) | Normal Reputation (31-60) | High Reputation (61-100) |
---|---|---|---|
No Armor | +4 Reputation | -4 Reputation | -6 Reputation |
Weak Armor | +6 Reputation | -3.5 Reputation | -5 Reputation |
Strong Armor | +8 Reputation | -3 Reputation | -4 Reputation |
Any players that did at least 5% of the damage for a kill will also lose/gain rep equal to half of the value as determined above.
Armor value is based on the total armor points, and where they fall on a scale.
Armor points match with what is posted here, with the exception of Netherite which is 1 point above Diamond on each piece instead of matching it.
Any armor piece with enchantments then has it's value doubled, then all the values are combined to reach a total armor value.
This total armor value then determines the Armor Strength
Note: Your armor strength is based on the highest value you had during a fight.
Output of /rep
of a player that has 50 reputation points
To check your reputation you just have to use the /rep
command.
To check someone's else use /rep <player>
!
You will be able to see an indicator on their reputation (Neutral, Good, Bad ect), the number of points they have,
and their reputation change rate. You can also hover over the message to see a list of all active reputation modifiers.
Different tiers of reputation can have different effect on you or other players.
You can find all of them listed below.
⚠ THE REP SYSTEM IS STILL IN BETA, THIS IS FAR FROM BEING FINAL
Reputation | Consequences | Reputation Medallion |
---|---|---|
🟢 AMAZING 100 points |
+1 life 25% faster life regen 10 Minute Totem Protection |
Speed II, Fire Res, Resistance I, Strength I |
🟢 Very good 90 → 99 points |
+1 life 25% faster life regen 10 Minute Totem Protection |
Speed II, Fire Resistance, Resistance I |
🟢 Great 80 → 89 points |
15% faster life regen 10 Minute Totem Protection |
Speed II, Fire Resistance |
🟢 Good 70 → 79 points |
5% faster life regen 10 Minute Totem Protection |
Speed II |
🟡 Not bad 60 → 69 points |
10 Minute Totem Protection | Speed I |
🟡 Neutral 50 → 59 points |
8 Minute Totem Protection | x |
🟠 Not good 40 → 49 points |
6 Minute Totem Protection | x |
🔴 Bad 30 → 39 points |
50% longer life regen 4 Minute Totem Protection |
x |
🔴 Awful 20 → 29 points |
100% longer life regen 2 Minute Totem Protection |
x |
🔴 Horrible 10 → 19 points |
-1❤ -1 life 200% longer lives regen No Totem Protection |
x |
🔴 Shocking 1 → 9 points |
-2❤ -2 lives 300% longer regen time No Totem Protection |
x |
🔴 Shocking 0 points |
-3❤ -2 lives -Weakness 1 400% longer regen time No Totem Protection |
x |
Lives are the lives from our lives system, and ❤ are the hearts that indicate your health (measured in hearts).
Name | Description | Hourly Change | Duration |
---|---|---|---|
Passive | The passive reputation gain rate. | +2/hr | Permenant |
Give Life | The reputation gain for giving a life. | +3/hr | 3 Hours |
Defend Player | Given for defending another player in a fight. | +3/hr | 3 Hours |
Associate With Aggressor | This is given to all players in a land when someone from that land kills a player or starts a raid. |
-3/hr | 3 Hours |
Combat Log | Given when you combat log. | -6/hr | 30 Minutes |
Hold Reputation Medallion | Effectively disables passive gain while using a rep med. | -2/hr | While holding rep med + 30 minutes |
Attack Low/High Rep Player | This works very similarly to killing a low/high rep player. | Variable (See Below) | Variable |
Victim's Gear (V) Reputation (>) | Low Reputation (0-30) | Normal Reputation (31-60) | High Reputation (61-100) |
---|---|---|---|
No Armor | +0.5 Reputation | -1 Reputation | -2 Reputation |
Weak Armor | +1 Reputation | -0.5 Reputation | -1 Reputation |
Strong Armor | +1.5 Reputation | -0.25 Reputation | -0.5 Reputation |