REPUTATION
On Nations we have a reputation system that effect all the players. It here to keep track of everyone reputation punish players who are mean to other players and rewards the ones who are nice to others.
Reputation is counted in points 0 being the minimum and 100 being the maximum points you can get, the higher it is the better your reputation is.
Everyone starts at 50 points when they join the server.
+ You will gain 1 rep point for each hour that you play on the server if you are under 50 rep points
+ You will gain 2 rep point for each hour that you play on the server if you are at or above 50 rep points
+ You will gain 1 rep point when giving one of your lives to someone in need (/givelife
), and a bonus +2/hr for 3 irl hours.
Victim's Gear (V) Reputation (>) | Low Reputation (0-30) | Normal Reputation (31-60) | High Reputation (61-100) |
No Armor | +4 Reputation | -12 Reputation | -16 Reputation |
Weak Armor | +6 Reputation | -10 Reputation | -14 Reputation |
Strong Armor | +8 Reputation | -8 Reputation | -12 Reputation |
Any players that did at least 5% of the damage for a kill will also lose/gain rep equal to half of the value as determined above.
If you use a Reputation Medallion while killing a player then you will either lose 2x as much reputation, or gain 1.5x as much reputation (depending on if you lose or gain rep).
Armor value is based on the total armor points, and where they fall on a scale.
Armor points match with what is posted here, with the exception of Netherite which is 1 point above Diamond on each piece instead of matching it.
Any armor piece with enchantments then has it's value doubled, then all the values are combined to reach a total armor value.
This total armor value then determines the Armor Strength
Note: Your armor strength is based on the highest value you had during a fight.
To check your reputation you just have to use the /rep
command.
To check someone's else use /rep <player>
!
You will be able to see an indicator on their reputation (Neutral, Good, Bad ect)
and the number of points they have.
Different tiers of reputation can have different effect on you or other players.
You can find all of them listed below.
⚠ THE REP SYSTEM IS STILL IN BETA, THIS IS FAR FROM BEING FINAL
Reputation | Consequences | Reputation Medallion |
---|---|---|
🟢 AMAZING 100 points |
+1 life 25% faster life regen 20 Minute Totem Protection |
Speed II, Fire Res, Resistance I, Strength I |
🟢 Very good 90 → 99 points |
+1 life 25% faster life regen 20 Minute Totem Protection |
Speed II, Fire Resistance, Resistance I |
🟢 Great 80 → 89 points |
15% faster life regen 20 Minute Totem Protection |
Speed II, Fire Resistance |
🟢 Good 70 → 79 points |
5% faster life regen 20 Minute Totem Protection |
Speed II |
🟡 Not bad 60 → 69 points |
20 Minute Totem Protection | Speed I |
🟡 Neutral 50 → 59 points |
15 Minute Totem Protection | x |
🟠 Not good 40 → 49 points |
10 Minute Totem Protection | x |
🔴 Bad 30 → 39 points |
50% longer life regen 5 Minute Totem Protection |
x |
🔴 Awful 20 → 29 points |
100% longer life regen 2 Minute Totem Protection |
x |
🔴 Horrible 10 → 19 points |
-1❤ -1 life 200% longer lives regen No Totem Protection |
x |
🔴 Shocking 1 → 9 points |
-2❤ -2 lives 300% longer regen time No Totem Protection |
x |
🔴 Shocking 0 points |
-3❤ to -7❤ (-0.5 per kill) -2 lives -Weakness 1 400% longer regen time No Totem Protection |
x |
Note: Lives are the lives from our lives system, and ❤ are the hearts that indicate your health.